(a) The probability to meet the target investment, average payoff, total investment and investment in the first and second half of the game for different risk probabilities (all payoffs and investments are measured in proportions of the total endowment). Players do not invest for , for , players invest up to half of their endowment, and at , more than half of the games meet the target. Investment mainly occur in the second half of the game. (b)The total investments in the game, behavior occurs at high frequencies for , while the behavior dominates for . Behaviors where occur for all at low frequencies, while over-contributors, , are also rare but only seen for very large (averages over generations from independent realizations parameters , , , , , , ).