Skip to main content
. 2011 Oct 12;13(Suppl 2):507–518. doi: 10.1007/s10339-011-0419-7

Fig. 4.

Fig. 4

Generating a face from an active appearance model. The face shape is constructed by adding a linear combination of the shape components S to the base shape \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$\varvec{\nu}$$\end{document}. The facial texture is constructed by adding a linear combination of the texture components A to the mean texture \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$\varvec{\mu}$$\end{document}. The final face image is formed by warping the resulting facial texture onto the face shape