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. 2012 Sep 19;7(9):e44958. doi: 10.1371/journal.pone.0044958

Figure 2. Comparing performance on navigation tasks between gamers and directed navigator learning strategy.

Figure 2

A) High success on correct paths taken (%) was observed in both groups for room-to-room navigation. B) Average time taken to navigate to target (sec) was also similar in both groups. C) Results of drop off task reveals an advantage for gamers. Paths chosen were scored such that the shortest route possible to exit the building from a given starting point received a maximum of 3 points, 2 for next closest exit, 1 for the longest, 0 for unsuccessful). Gamers showed an advantage over directed navigators in that they were more likely to choose the shortest path on the drop off task (indicated by higher average point score). Error bars indicate S.E.M., n.s.  =  not significant. * = p<0.05.