Figure 3.
Improved selective spatial attention after action game play.
(A) Several versions of the Useful Field of View Task (different timings, masks, targets, and so on) have been employed to test changes in selective spatial attention that arise due to action video game experience [92]. (B) Across all task versions, avid action game players (blue) demonstrate enhanced performance as compared to non-action game players (green). (C) A causal link between playing action video games and enhanced performance on the Useful Field of View task has been assessed in a number of training studies. Training non-action game players on action games leads to an increase in Useful Field of View performance (blue bars highlight performance before and after action training), while training on non-action games leads to lesser, or no such improvement (green bars highlight performance before and after control training). Adapted from [55,56,59,60,73].