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. 2012 Oct;17(8):427–431. doi: 10.1093/pch/17.8.427

TABLE 2.

Multiple regression coefficients* showing the associations between predictor variables and adolescent functioning, as measured by the self-report Strengths and Difficulties Questionnaire (SDQ) subscale and total scores (n=109)

Child SDQ Emotional problems Conduct problems Hyperactivity Peer problems Prosocial behaviour Total score
Female sex 0.72±0.38 0.30±0.28 0.45±0.48 −0.083±0.33 0.59±0.37 1.39±0.98
Age 0.13±0.11 0.10±0.11 −0.004±0.10 0.11±0.12 −0.12±0.11 0.11±0.11
Gaming time −0.13±0.096 −0.058±0.098 −0.028±0.10 0.10±0.10 −0.036±0.10 −0.047±0.096
Nongaming time 0.052±0.11 −0.016±0.11 −0.019±0.11 −0.025±0.12 0.046±0.11 −0.0017±0.085
Television time 0.082±0.092 −0.039±0.095 0.038±0.095 0.081±0.099 0.067±0.097 0.063±0.090
Addiction score (CGAS) 0.24±0.10 0.34±0.10 0.35±0.10 0.11±0.10 −0.021±0.10 0.38±0.096

Data presented as standardized regression coefficients ± standard error, except female sex, which are nonstandardized, with statistically significant associations shown in bold.

*

Standardized regression coefficients can be interpreted as the number of SDs the SDQ score would increase, given a 1 SD increase in the predictor variable. CGAS Computer/Gaming station Addiction Scale