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. Author manuscript; available in PMC: 2015 Jul 1.
Published in final edited form as: Neurosci Biobehav Rev. 2012 Aug 13;0:76–93. doi: 10.1016/j.neubiorev.2012.07.006

Figure 3. Hyperscanning recordings related to games.

Figure 3

This picture presents two EEG hyperscanning procedures, related to the execution of a card game (A) and of a ping-pong game (B). In this last application the cursors are moved by the modulation of the EEG activity of the two subjects. From Astolfi et al., 2010c and Babiloni et al., 2009.