Table 1.
Correlations of the six game behaviors with the rUG, the prosocial value orientation measure, the positive and negative reciprocity scales, the vengefulness scale, and the assertiveness scale
Correlations with row variables |
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n | Mean | SD | rUG | oUG | cPDG | tTG | rTG | aDG | |
rUG | 86 | 0.43 | 0.43 | 1.00 | 0.14 | −0.27* | −0.17 | −0.02 | −0.18 |
rUG (Spearman) | 86 | — | — | — | 0.21 | −0.26* | −0.19 | −0.03 | −0.18 |
Prosociality | 106 | 0.27 | 0.60 | −0.20 | 0.21* | 0.28** | 0.28** | 0.30** | 0.12 |
Positive reciprocity | 86 | 5.28 | 0.68 | −0.07 | 0.02 | 0.08 | 0.12 | 0.11 | −0.03 |
Negative reciprocity | 86 | 3.33 | 1.19 | 0.09 | −0.21 | −0.15 | −0.25* | −0.31** | −0.23* |
Vengefulness | 86 | 3.89 | 1.24 | 0.18 | −0.12 | −0.16 | −0.20 | −0.20 | −0.13 |
Assertiveness | 105 | 4.00 | 0.68 | 0.36*** | 0.17 | −0.09 | 0.03 | 0.07 | 0.07 |
*P < 0.05, **P < 0.01, ***P < 0.001.