Table 5. Subjective feeling for intervention in the Brain Age and Tetris groups.
Brain Age group | Tetris group | |||||
(9M/7F) | (9M/7F) | |||||
Mean | SD | Mean | SD | Effect size (d) | p-value | |
Motivation | 6.25 | 1.43 | 6.33 | 1.45 | 0.05 | 0.87 |
Fatigue | 3.43 | 1.63 | 3.53 | 1.35 | 0.06 | 0.86 |
Satisfaction | 6.56 | 1.82 | 6.46 | 2.06 | 0.05 | 0.89 |
Enjoyment | 6.51 | 2.26 | 6.40 | 2.36 | 0.05 | 0.78 |
No significant difference was found between Brain Age and Tetris groups (two sample t-test, p>0.10). Effect size estimates were calculated using Cohen's d. d = 0.20 is regarded as a small effect, d = 0.50 as a medium effect, and d = 0.80 as a large effect. M, number of men; F, number of women; Motivation, motivation of playing the video game during the intervention period; Fatigue, fatigue during the intervention period; Satisfaction, satisfaction of the intervention during the intervention period; Enjoyment, enjoyment of the video game during the intervention period; SD, standard deviation.