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. 2013 Feb 7;3:1214. doi: 10.1038/srep01214

Table 1. Quantifiable achievements of players in the game. These include spent APs, earned credits, experience points earned, players killed, deaths, bounties collected. For each player we calculate a respective daily value for these quantities, and average over them. The respective units are used as in the game (arbitrary units). The last column denotes whether the null hypothesis H0 of equal means is rejected. Females collect significantly more money (4-sigma event) and experience less deaths (2 sigmas) than males.

  Female Male H0 rejected
Activity (APs) 2714 2607 no
Wealth (Credits) 14619 11073 yes ****
Experience 270 250 no
Kills 0.0055 0.0063 no
Deaths 0.026 0.030 yes *
Bounties 0.0024 0.0025 no

*p-value < 0.05, **** p-value < 0.0001