Table 1.
Category structure used in learning in Experiment 1-4.
Flurp |
Jalet |
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stimuli | Head | Body | Hands | Feet | Antenna | Label | Stimuli | Head | Body | Hands | Feet | Antenna | Label |
F1 | 1 | 1 | 1 | 1 | 0 | 1 | J1 | 0 | 0 | 0 | 0 | 1 | 0 |
F2 | 1 | 1 | 1 | 0 | 1 | 1 | J2 | 0 | 0 | 0 | 1 | 0 | 0 |
F3 | 1 | 1 | 0 | 1 | 1 | 1 | J3 | 0 | 0 | 1 | 0 | 0 | 0 |
F4 | 1 | 0 | 1 | 1 | 1 | 1 | J4 | 0 | 1 | 0 | 0 | 0 | 0 |
F5 | 0 | 1 | 1 | 1 | 1 | 1 | J5 | 1 | 0 | 0 | 0 | 0 | 0 |
F0 | 1 | 1 | 1 | 1 | 1 | 1 | J0 | 0 | 0 | 0 | 0 | 0 | 0 |
Note. The value 1 = any of five dimensions identical to "Flurp" (see Figure 1). The value 0 = any of five dimensions identical to "Jalet" (see Figure 1). F = Flurp; J = Jalet. F0 and J0 are prototypes of each category.