Table 2. Movie vision characteristics and occurrence (%) of Simulator Sickness Questionnaire (SSQ, [18]) subscale scores after the 2D and the 3D movies.
Variable | 2D (N = 433) | 3D (N = 451) | |
Position during vision: proximity to the screen | Sit close to movie screen | 6.0 | 4.8 |
Other | 94.0 | 95.2 | |
Showtime (movie starting time) | Before 20.30 | 19.5 | 29.6 |
20.30–22.29 | 36.4 | 39.6 | |
22.30 or later | 44.1 | 30.8 | |
Attention/involvement to the movie | Very low | 0.0 | 0.2 |
Low | 2.4 | 3.8 | |
Moderate | 10.3 | 15.9 | |
High | 46.7 | 47.3 | |
Very high | 40.6 | 32.8 | |
Nausea score | 0 | 78.5 | 53.9 |
1 | 14.8 | 22.6 | |
2 | 4.6 | 12.9 | |
3 | 1.2 | 5.5 | |
> = 4 | 0.9 | 5.1 | |
Oculomotor score | 0 | 52.9 | 19.3 |
1 | 23.8 | 14.2 | |
2 | 11.5 | 21.5 | |
3 | 6.9 | 10.9 | |
> = 4 | 4.8 | 34.1 | |
Disorientation score | 0 | 75.3 | 37.7 |
1 | 19.4 | 24.2 | |
2 | 3.0 | 16.4 | |
3 | 1.8 | 8.0 | |
> = 4 | 0.5 | 13.7 | |
Total SSQ score | 0–14 | 85.9 | 45.2 |
> = 15 | 14.1 | 54.8 |
Individuals having SSQ total score>15 before the movie viewing were excluded from the analysis.