Skip to main content
. 2012 Sep 4;28(2):249–264. doi: 10.1093/her/cys099

Table I.

Growing Up Strong Prototype I and Prototype II program components

Component Prototype I Prototype II
Education and feedback -    Initial setup provides education about serving sizes of FV Same as Prototype I
-    Assessment of FV intake
-    Normative feedback compares current intake to national recommendations and peers
-    Information on health benefits and importance of eating FV
Goal setting -    Education on goal setting -    Goal setting time parameters expanded to offer wider range of options
-    Set two daily goals for adding:
                 •    One serving of fruit to breakfast, lunch, afternoon snack or dinner -    Ability to select different goal times for weekdays and weekends
                 •    One serving of vegetable to breakfast, lunch, afternoon snack or dinner
-    Input time parameters for meal/snack that was chosen (e.g. fruit to breakfast at 8:00 a.m.)
-    Daily goals maintained for 1 week; option to select different goals at the end of 1 week
Morning general remindera Not included in Prototype I -    Rings at pre-selected morning time to remind girls of their daily goals, including plan (i.e. tip or recipe) for meeting each goal
-    Opportunity to select tip in ‘real time’ if one was not selected the night before
Daily goal remindersa -    Rings at pre-selected goal times to remind girls of chosen goals Same as Prototype I
                 •    ‘Your fruit goal for today is to add a serving of fruit to your breakfast’.
-    Generic tips for meeting the goal included
                 •    ‘For meeting your goal try to: slice an apple or banana a top it with peanut butter, make dried fruit your snack today … ’
Assessment of goal completiona -    Rings 45 min after goal reminder and asks user to assess (yes/no) if they met their goals Same as Prototype I
FV diary Not included in Prototype I -    Prompts girls to enter all fruits and/or vegetables consumed during assessment of goal completion reminder prompts
-    Keeps a running total of FV entered and provides feedback on consumption during nightly feedback and goal planning
Encouragement and problem solving -    Positive indication of goal achievement receives a screen with an encouraging messages Same as Prototype I
                 •    ‘Way to go! Keep up the good work’.
-    Negative indication of goal achievement receives a series of barriers screens
                 •    Participants select what got it their way from a predetermined list of barriers
                 •    Each barrier linked to a series of screens that offer specific strategies and tips for that barrier
Nightly feedback and goal planninga Not included in Prototype I -    Provides:
                 •    Last chance for girls to enter any missed goals and/or missed FV in the food diary
                 •    Feedback on progress toward goals, e.g. ‘Today you met your fruit goal but not your vegetable goal’.
                 •    Feedback on daily FV consumption, e.g. ‘You reported eating FV 3 times today. Remember to eat 5 or more servings of FV a day for better health’.
                 •    Goal planning exercise where girls they selected a tip or recipe for meeting their goals the next day
-    Recipes integrated into the program
-    Tips more kid-friendly and interactive
-    Tips and recipes tailored to each goal, i.e. F or V, and each meal, i.e. breakfast, lunch, afternoon snack and dinner
Reward system Not included in Prototype I -    Encourages continued use of the program by enabling girls to earn one song per day:
                 •    Girls pre-selected songs
                 •    Songs encrypted and loaded onto device
                 •    Program prompted girls to ‘unlock’ one song of their choosing when they responded to 3 out of the 4 daily goal reminder and assessment of goal completion prompts
Health education Not included in Prototype I -    Food diary, tips, recipes, barriers and background education/information continually available to girls at the click of a button.

aRings up to three times over a 6-min period; times out if girl does not respond after the third try.