Figure 1. The language game.
The situation contains three objects: which has the properties
,
, and
,
with properties
,
, and
and
with
,
, and
. The speaker has chosen
and
as topic and expresses the set of distinctive properties
,
to identify
and
to identify
. After vocabulary lookup the speaker finds that the word shuqfon covers
, sizhic covers
and iqvu covers
. The utterance is therefore shuqfon iqvu sizhic. The hearer looks up these words in his own vocabulary and recovers
,
,
, where
,
and
are variables to be bound to objects in the situation model. In the current situation model, the hearer finds that the topic can be either (a)
and
(implying that
and
) or (b)
,
, and
(so that
,
,
), or (c)
and
(so that
and
)