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. 2013 Apr 17;7:53. doi: 10.3389/fnins.2013.00053

Table 1.

Foraging tasks.

Task Task description Reference(s)
Fishing task Participants are presented sequentially with ponds (i.e., patches) in which they forage for fish, and can decide on how long to stay at each pond. All ponds appear equal, but the number of fish in each varies according to the underlying resource distributions (e.g., negative binomial). Once participants decide to switch between ponds they incur a time delay (i.e., travel time) in which they experience a bouncing ball. Hutchinson et al., 2008; Mata et al., 2009
Word Puzzle task Participants are presented sequentially with meaningless sequences of letters, from which they can generate meaningful words from their mental lexicon, and can decide on how long to work on a given sequence. Analogously to the Fishing task, participants experience different types of patch quality distributions and experience time delays between letter sequences in which they observe a bouncing ball. Wilke et al., 2009