Table 2.
Measure | NFC | FI | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|
1 DG | −0.08 | −0.42** | 0.30* | 0.64*** | 0.27† | 0.01 | −0.19 | −0.34* | −0.13 | −0.71*** |
2 UG3 | −0.10 | −0.35* | 0.88*** | 0.50*** | −0.08 | −0.09 | 0.15 | 0.17 | −0.18 | |
3 Total of games | −0.16 | −0.46** | 0.47** | −0.02 | −0.19 | −0.11 | 0.03 | −0.45** | ||
4 MC | 0.31* | −0.23 | −0.15 | −0.10 | 0.04 | 0.26† | −0.01 | |||
5 Impulsiveness | −0.28† | 0.37* | 0.10 | −0.01 | −0.03 | 0.03 | ||||
6 Empathy | 0.06 | 0.45** | 0.34* | 0.51** | 0.22 | |||||
7 IOS people known | 0.07 | 0.33* | 0.45** | 0.28† | ||||||
8 IOS relative | 0.19 | 0.34* | 0.32* | |||||||
9 SVO | 0.22 | 0.34* |
***p < 0.001, **p < 0.01, *p < 0.05, †p < 0.10. Correlations of the NFC (need for cognition) with the empathy and the SVO (social value orientation) are parametric. FI, Faith in Intuition, DG, Dictator Game, UG3, computerized Ultimatum Game, MC, Moral Courage task, IOS, Inclusion of Other in Self.