Table 1.
Detailed Layout of Session Structure and Corresponding Analyses: Story and Game Conditions are Counterbalanced
| Session Phase | Task | Purpose | Analyses |
|---|---|---|---|
| Story Pre-Test Phase | 12 productions of each stimulus item in direct imitation prior to visual referent exposure | Assess kinematic stability and transcription accuracy prior to word learning | STI (kinematic) and PCC (transcription) |
| Story Exposure Phase | Exposure to the visual referents associated with novel words embedded within a story, followed by traditional word learning measures | Assess fast mapping of novel words using picture referent identification and picture naming tasks | Accuracy in comprehension and production probes |
| Story Post-Test Phase | 12 productions of each stimulus item in direct imitation subsequent to visual referent exposure | Assess kinematic stability and transcription accuracy post initial word learning | STI and PCC |
| Game Pre-Test Phase | 12 productions of each stimulus item in direct imitation prior to visual referent exposure | Assess kinematic stability and transcription accuracy prior to word learning | STI and PCC |
| Game Exposure Phase | Exposure to the visual referents associated with novel words in a picture-matching game, followed by traditional word learning measures | Assess fast mapping of novel words using picture referent identification and picture naming tasks | Accuracy in comprehension and production probes |
| Game Post-Test Phase | 12 productions of each stimulus item in direct imitation subsequent to visual referent exposure | Assess articulatory stability and accuracy post initial word learning | STI and PCC |