Table 1.
Simple analytical models (SAM) |
Game-theoretic models (GT) |
Dynamic optimisation models (SDP) |
Individual-based models (incl. Physical transport models) (IBM, PTM) |
Evolutionary programming models (EP) |
|
---|---|---|---|---|---|
Model questions typically aim at … | explaining general migration patterns, incl. differences between species or populations | explaining (coexistence of) behavioural strategies in groups | identifying optimal (individual) behaviours | explaining & predicting individual behaviour and interactions and resulting population dynamics | explaining & predicting individual behaviour and interactions and resulting population dynamics, additionally includes “evolutionary” selection of optimal behavioural decisions |
Parameter richness & complexity* | low | low | medium | medium - high | high |
Representation of space (environment) | implicit, simple | none or implicit | explicit, static & simple | explicit, dynamic & detailed | explicit, dynamic & detailed |
Temporal dynamics considered? | no | no | yes | yes | yes |
Basic organismal unit | any | any | individual | individual | individual |
Characterisation of organismal units by | a limited set of variables | their strategy | a set of state variables | a set of state variables | a set of state variables |
Behavioural repertoire (migration in context of annual routine or other life-history activities) | restricted; usually looks at specific aspects of migration only | restricted; but includes migration and one or few other competing activities | restricted; typically includes movement & foraging, can detect knock-on effects | rich; can include movement, foraging, reproduction, territory acquisition and many more activities | rich; can include movement, foraging, reproduction, territory acquisition and many more activities |
Fundamental tenet | specific currency is optimized, e.g. time, energy or predation-risk | behaviour of specific player depends on behaviour of all others | evolution has shaped behaviour such that it maximises fitness | emergent properties arise from behaviour & interaction of individuals | evolution of individual behaviour towards optimality |
Population dynamics | no | no | implicit | explicit; many levels of detail possible | explicit; many levels of detail possible |
Empirical data required for model parameterisation | few but possibly challenging parameters | cost & pay-offs of behavioural alternatives | costs of activities, expected fitness as dependent on state variables | set of rules for behaviour of individuals and their energetic consequences | in addition to parameters of “usual” IBM, selection criteria for evolutionary modeling process required |
Empirical data required for scrutinizing model predictions | general migration patterns | strategies in populations/ subgroups | individual migration routes & schedules, constraints of activities | individual migration routes & schedules, other population level patterns, e.g. spatial distributions | individual migration routes & schedules, other population level patterns, e.g. spatial distributions |
This includes the number of parameters and the level of detail with which processes are considered but is also inversely related to the ease with which model output can be understood, interpreted and scrutinized.