Table 1. Frequency of prosocial behavior across video game conditions in Experiment 1. Percentages in parentheses.
Behavioral Outcome | ||
Video Game Condition | Help | No Help |
Anti-social | 2 (12.5) | 14 (87.5) |
Violent | 6 (37.5) | 10 (62.5) |
Prosocial | 3 (18.8) | 13 (81.3) |
Non-violent | 5 (31.3) | 11 (68.8) |