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. 2013 Jul 3;8(7):e68382. doi: 10.1371/journal.pone.0068382

Table 1. Frequency of prosocial behavior across video game conditions in Experiment 1. Percentages in parentheses.

Behavioral Outcome
Video Game Condition Help No Help
Anti-social 2 (12.5) 14 (87.5)
Violent 6 (37.5) 10 (62.5)
Prosocial 3 (18.8) 13 (81.3)
Non-violent 5 (31.3) 11 (68.8)