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. 2013 Jul 3;8(7):e68382. doi: 10.1371/journal.pone.0068382

Table 3. Frequency of prosocial behavior across video game conditions in Experiment 3.

Behavioral Outcome
Video Game Condition Help No Help
Violent 11 (68.8) 5 (31.2)
Prosocial 9 (56.3) 7 (43.7)

Percentages in parentheses.