Table 3. Frequency of prosocial behavior across video game conditions in Experiment 3.
Behavioral Outcome | ||
Video Game Condition | Help | No Help |
Violent | 11 (68.8) | 5 (31.2) |
Prosocial | 9 (56.3) | 7 (43.7) |
Percentages in parentheses.
Behavioral Outcome | ||
Video Game Condition | Help | No Help |
Violent | 11 (68.8) | 5 (31.2) |
Prosocial | 9 (56.3) | 7 (43.7) |
Percentages in parentheses.