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. 2013 Jul 3;8(7):e66757. doi: 10.1371/journal.pone.0066757

Figure 1. Priming Experiment to increase the cognitive load of a simple reach-to-grasp task.

Figure 1

(A) Rods rendered in three dimensions were presented on the computer screen at 1 of 5 possible locations (shown here at the center location) at the four corners and at the center of the monitor. Color indicated the target speed (red-slow and green-fast). Speed was also labeled at the center of the cylinder. The target orientation could be horizontal or vertical. Because of redundancy in the degrees of freedom at multiple joints of the arm, each one of these oriented cylinders affords more than one arm-hand orientation. Subjects were free to choose the final orientation in the DEFAULT condition. (B) The primed condition instructed the subjects to use a particular target orientation while matching the hand-held cylinder to the simulated cylinder on the screen. The subjects were instructed to pick the orientation as though they were going grab the cup and drink from it. This instruction evoked a precise arm-hand orientation that was generally different from the DEFAULT one chosen by the subject in the first block. The primed-UP case required the same orientation as the DEFAULT but the primed-DOWN case required mental rotation to align the hand to the cup as if “picking it up to drink from it”. This orientation cue evoked rotations at the arm joints and at the hand that were unambiguously different from the DEFAULT and primed-UP cases. (C) An example of a DEFAULT arm-hand orientation evoked by the cylinder oriented vertically and positioned at the center of the screen. (D) The same canonical orientation of the cylinder evokes a very different arm posture and a different hand orientation during primed-DOWN.