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. 2013 Aug;9(Suppl 1):S-110–S-118. doi: 10.1089/chi.2013.0025

Table 1.

Screen Media Domains: Context, Content, and Amount

Screen media domain Definition
Content The message delivered from the media that youth view or interact with, which can be further categorized into:
• purpose (e.g., educational or entertainment)
• programming content (e.g., age-appropriate or not, such as content with portrayal of sexual behaviors, violence, drug use, profanity)
• commercial versus noncommercial (e.g., with or without advertisement)
Context Circumstance in which the viewing occurs including:
• who is present with the child
• the location it is taking place (e.g., living room, bedroom, on-the-go, at school)
• when it is occurring (such as time of the day, daylight/non-daylight)
• how it is delivered (i.e., television, DVD, computer, tablets, or handheld gaming consoles)
• whether screen media use occurs in relation to other activities (e.g., while eating or doing homework)
Amount (“dose”) Frequency and duration that youth are engaged in screen media use, including:
• how much of each media type is used
• how often it is used (i.e., unique episodes or continuous),
• whether or not use occurs simultaneously with other screen media (i.e., multitasking)