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. 2013 Aug 28;7:513. doi: 10.3389/fnhum.2013.00513

Figure 1.

Figure 1

Stimuli applied in the different experiments. (A) Illustration of the global stimuli used in the experiment of Huberle and Karnath (2012). The pictures show two 20% scrambled global objects (circle, square; intact global perception) and one 80% scrambled global object (disturbed global perception). (B) Stimuli used in Experiment 1 (Bilalić et al., 2011b). Pictures of full-board chess positions or faces were presented upright or inverted. Participants had to indicate whether the currently presented stimulus matched the previously presented stimulus. (C) Stimuli of Experiment 2 (Bilalić et al., 2011a). The stimuli were presented on a 3 × 3 miniature chess board. In the check task participants indicated whether the black piece (knight or rook) gives the white king check. In the identity task participants indicated whether the presented black piece is a rook or a knight. In the control task participants identified geometrical shapes (square or diamond). (D) Stimuli of Experiment 3 (Bilalić et al., 2011b). Pictures of full-board chess positions were presented. Participants had to indicate whether the white king was in check in the check task, whether there were knights of both colors presented in the knight task, or whether two dots (black and white) were present in the control (dot) task. (E) Stimuli of Experiment 4 (Bilalić et al., 2010, 2012). Pictures of full-board chess positions were presented. Participants had to indicate whether the number of black threats (how many times black can take white) was four in the threat condition, whether the number of knights and bishops was four in the knights and bishops task and whether the number of all pieces on the board was 15 in the control task. In all three tasks of Experiments 3 and 4, there were two types of positions: normal (taken from chess games of masters) and random (pieces were randomly distributed on the board).