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. 2013 Sep 9;4:608. doi: 10.3389/fpsyg.2013.00608

Table 6.

Coefficients of game platform effects on GAMES factors.

Platform Story Catharsis Violence Social Escapism Losing Custom Grinding Autonomy
PC 0.63*** 0.20 0.64*** 0.57*** 0.60*** −0.54*** −0.04 −0.08 0.60***
Wii −0.06 −0.05 −0.19** −0.12 −0.03 0.12 0.03 0.07 −0.14
PS3 0.33*** 0.27** 0.14 0.14 0.25** 0.01 0.09 0.14 0.05
X360 0.32*** 0.13 0.41*** 0.40*** 0.21** 0.01 0.10 0.20** 0.12
DS/3DS 0.29** −0.04 −0.06 0.10 0.14 −0.00 0.15 0.22** −0.14
PSP 0.03 0.07 0.10 −0.20 −0.03 −0.13 0.14 −0.05 −0.05
Phone −0.07 −0.00 −0.10 −0.17* −0.11 0.19* 0.09 0.15** −0.09
Facebook −0.21 0.05 −0.07 0.01 −0.05 0.32* 0.18 0.13 0.01
Tabletop −0.16* −0.15 −0.24*** 0.06 −0.12 −0.14 −0.08 −0.14 −0.22**
P&P 0.47*** 0.31** 0.14 0.34*** 0.20* −0.17 0.28** 0.01 0.39***
Sports −0.17* −0.14 −0.27** −0.01 −0.33*** 0.12 −0.19* 0.13 −0.22**
Arcade −0.11 0.05 0.15 0.39* 0.02 −0.14 0.22 0.27 0.18
Age −0.01 −0.02** −0.01 −0.04*** −0.01 −0.01 −0.01* −0.02** 0.01

“Tabletop” refers to traditional tabletop board and card games like Euchre, Chess, or Settlers of Catan. “P&P” refers to “pen and paper” roleplaying games such as Dungeons and Dragons, GURPs, or Dogs in the Vineyard. “Sports” refers to traditional real-life sports rather than videogames about these sports. Age is included as a covariate, and its regression coefficients are not standardized.

***

p < 0.001,

**

p < 0.01,

*

p < 0.05,

p < 0.10.