Table 7.
Relationships between GAMES factors and patterns of game use.
Proportion of spare time | Frequency | Casualness | |
---|---|---|---|
Story | 0.23*** | −0.29*** | −0.13** |
Catharsis | −0.08† | 0.07 | 0.09† |
Violence | 0.18*** | −0.25*** | −0.27*** |
Social | 0.12*** | −0.16*** | −0.09* |
Escapism | 0.24*** | −0.16** | −0.16** |
Losing | −0.16*** | 0.17*** | 0.29*** |
Custom | −0.08* | 0.09* | 0.17*** |
Grinding | 0.03 | 0.03 | −0.04 |
Autonomy | 0.08† | −0.13** | −0.16*** |
Adjusted R | 0.328 | 0.290 | 0.259 |
Proportion ranged from 1 (Almost none of my spare time) to 5 (Almost all of my spare time). Frequency ranged from 1 (Never) to 7 (Daily). Casualness ranged from 1 (Very hardcore) to 5 (Very casual).
p < 0.05,
p < 0.01,
p < 0.001,
p < 0.10.