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. 2013 Sep 9;4:608. doi: 10.3389/fpsyg.2013.00608

Table 7.

Relationships between GAMES factors and patterns of game use.

Proportion of spare time Frequency Casualness
Story 0.23*** −0.29*** −0.13**
Catharsis −0.08 0.07 0.09
Violence 0.18*** −0.25*** −0.27***
Social 0.12*** −0.16*** −0.09*
Escapism 0.24*** −0.16** −0.16**
Losing −0.16*** 0.17*** 0.29***
Custom −0.08* 0.09* 0.17***
Grinding 0.03 0.03 −0.04
Autonomy 0.08 −0.13** −0.16***
Adjusted R 0.328 0.290 0.259

Proportion ranged from 1 (Almost none of my spare time) to 5 (Almost all of my spare time). Frequency ranged from 1 (Never) to 7 (Daily). Casualness ranged from 1 (Very hardcore) to 5 (Very casual).

*

p < 0.05,

**

p < 0.01,

***

p < 0.001,

p < 0.10.