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. 2013 Sep 17;7:568. doi: 10.3389/fnhum.2013.00568

Table 1.

Summary of desirable properties of a good instructional design with corresponding suggestions to improve human training protocols for BCI.

Level Properties of a good instructional design Corresponding suggestions for BCI training protocols
Feedback - Non-evaluative and supportive feedback (Hattie and Timperley, 2007; Shute, 2008) Provide positive feedback (feedback only indicating when the user did right) only for beginners, and disconfirmatory feedback for advanced users
- Feedback that conducts to a feeling of competence (Ryan and Deci, 2000)
- Clear and meaningful feedback (Hattie and Timperley, 2007) Start with a subject-independent classifier for users with poor initial performances
- Explanatory and specific feedback (Hattie and Timperley, 2007; Shute, 2008) (Moreno and Mayer, 2007) Provide more information about what was right or wrong about the EEG patterns produced by the user:
- Feedback that signals a gap between current and desired performances (Hattie and Timperley, 2007; Shute, 2008) - Provide as feedback the value of a few (less than seven) relevant EEG features
- Provide as feedback some measure of quality of the mental imagery
- Multimodal feedback (Ainsworth, 2006) (Merrill, 2007) Provide a multimodal feedback (e.g., visual + haptic), with the same granularity and specificity for each modality, with some redundancy between them
- Engaging feedback and environment (Ryan and Deci, 2000) Represent the feedback as an interaction with a game element (e.g., a 3D car)
Instructions - Goals should be clearly defined (Hattie and Timperley, 2007; Shute, 2008) Expose the real goal of BCI training, i.e., to produce clear, specific and stable EEG patterns
- The meaning of the feedback should be explained (Ainsworth, 2006) Explain what the BCI feedback means, particularly for non-intuitive feedback such as the classifier output.
- Prior knowledge should be activated (Merrill, 2007; Moreno and Mayer, 2007) - Instruct the users to remember situations in which they used the task they will imagine
- The skill to be learned should be demonstrated (Merrill, 2007) - Demonstrate successful BCI use and BCI feedback during correct task performance
Tasks - Progressive and adaptative tasks (Ainsworth, 2006; Merrill, 2007) Use adaptive BCI training protocols with increasing difficulty (e.g., progressively increasing the number of mental tasks to be mastered)
- Tasks that are challenging but still achievable (Hattie and Timperley, 2007; Shute, 2008)
- Need for autonomy and work at the user's own pace (Ryan and Deci, 2000; Shute, 2008) (Moreno and Mayer, 2007) Include more training sessions with free and/or self-paced BCI use
- Motivation and positive emotions promote learning (Ryan and Deci, 2000; Um et al., 2012) Using positive emotion-inducing training tasks e.g., including gaming mechanisms
- Need for variability over tasks and problems (Sweller et al., 1998; Ainsworth, 2006) Include variety in the mental tasks to be performed, e.g., change in speed or duration of the mental imagery
- Adapt the training procedure to the student (Hattie and Timperley, 2007; Shute, 2008) Matching BCI training protocols to users' characteristics

It should be noted that such suggestions are only based on theory, and will need to be formally validated.