Skip to main content
. 2013 Oct 30;8(10):e77108. doi: 10.1371/journal.pone.0077108

Figure 4. Determining external surface area.

Figure 4

(A) Brachiosaurus model showing the quadrilateral tessellation used to compute the surface area of the model. The scale bar is 2 m. (B) Decomposition of the nth body surface quadrilateral into two sub-triangles Inline graphic and Inline graphic. Q1, Q2, Q3 and Q4 are the four points defining the vertices of the quadrilateral. The edges of the triangles are represented by vectors between the vertices. One half of the magnitude of the vector cross-product of a pair of co-terminal vectors, eg. Inline graphic and Inline graphic, gives the area of the triangleInline graphic. See Methods: Surface Area Calculations for more detail.