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. 2013 Sep 19;3:321–331. doi: 10.1016/j.nicl.2013.09.005

Fig. 2.

Fig. 2

Players' choices as a function of time. Risk-Taking Index (number of non-match choices divided by the total number of non-match and match choices when both are available to the player) for games played against human- (solid lines) and computer- (dashed lines) opponent are plotted for each minute of the game (averaged for all games) for individuals with ASDs (black lines) and healthy controls (gray lines). There was a significant main effect for time (F(1,3) = 6.3, p = 0.002) but not for opponent type or group.