Table 1. Mean 2D:4D and Dr–l values in individuals with unproblematic vs. at-risk/addicted video gaming behavior.
unproblematic (n = 27) | at-risk/addicted (n = 27) | |||
mean ± SD | min – max | mean ± SD | min – max | |
2D:4D mean | 0.979±0.024 | 0.939 – 1.029 | 0.966±0.024 | 0.929 – 1.009 |
2D:4D right | 0.977±0.025 | 0.928 – 1.030 | 0.967±0.018 | 0.942 – 1.011 |
2D:4D left | 0.982±0.025 | 0.926 – 1.034 | 0.966±0.020 | 0.918 – 1.017 |
Dr–l | –0.0051±0.0157 | –0.0354 – 0.0302 | 0.0012±0.0142 | –0.0165 – 0.0358 |
CSAS | 26.2±4.3 | 18 – 33 | 40.5±5.3 | 35 – 51 |
Age (years) | 19.1±1.2 | 18 – 21 | 18.6±0.9 | 18 – 21 |
Level of Education | ||||
n | n | |||
Higher educational level (Abitur or higher) | 14 | 10 | ||
Secondary schooling (Realschule) | 12 | 12 | ||
Lower secondary schooling (Hauptschule) | 1 | 4 | ||
No graduation | 0 | 1 |
Dr–l = right 2D:4D – left 2D:4D.