Effective |
1. Vegetables will make you strong. |
1. Providing rationale |
2. Hmmm, this is really good, try it. |
2. Modeling parent preference |
3. Look, I'm eating my veggie. Why don't you try yours? |
3. Modeling parent intake with positive suggestion |
Ineffective |
1. If you don't taste the veggie, you can't go play. |
1. Punishing—non-food |
2. You can't get up from the table until you taste the veggie. |
2. Punishing—non-food |
3. No dessert until you eat your veggie. |
3. Punishing—food |
4. It's a veggie and I have a new toy for you if you taste it. |
4. Contingency management—non-food |
5. You can have some candy if you taste the food. |
5. Contingency management—food |
6. I'm going to be sooo sad if you don't taste the veggie. |
6. Guilt—sad |
7. Make me happy and just eat your veggie. |
7. Guilt—happy |
8. Just eat it. |
8. Command |