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. 2010 Jul 14;30(28):9411–9423. doi: 10.1523/JNEUROSCI.0440-10.2010

Table 1.

Percentage of injections in IO that produced a given behavioral effect

rDAO rMAO cMAO DMCC β
Reach-to-grasp
    Long reach 85 0 6 0 0
    Low reach 7 27 0 0 0
    Grasp problems 74 30 6 11 0
    Multiple adjustments 67 20 0 11 0
    Miss platform—dangle contra fl 11 67 0 0 0
    Slide on platform—contra fl 41 6 0 11 0
    Bilateral fl displacement platforms 7 3 69 0 27
Locomotion
    Paw drag (exclusive) 93 3 6 11 0
    Limp/leg 0 58 19 0 0
    Waddle 0 28 6 0 0
    Lateropulsion 0 12 69 11 27
    Collapse 0 0 0 78 0
    Unsteady-autonomic* 0 0 0 11 64
    Number of cats 6 6 4 4 4
    Number of injections 27 33 16 9 11
    Number of ineffective injections 1 2 0 1 1

Effects that occurred greater than 50% of the time are bold. Notice that the effects seen after injection of each subdivision are unique in that no two subdivisions share an effect that occurred in more than 50% of the cases, and all subdivisions had at least one effect that occurred in more than 50% of the cases. fl, Forelimb; contra, contralateral.

*Loss of appetite, emesis, and excessive licking.