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. 2014 Feb 13;372(2008):20120041. doi: 10.1098/rsta.2012.0041

Figure 8.

Figure 8.

Three samples for the runs of algorithm 7.2. See also [35] for a detailed demonstration of the symmetric pebble game. (a) The algorithm declares the edges r and r′ to be in R1 in the first step, if tested last in the run on Inline graphic. It accepts all other edges not crossing ℓ in Inline graphic and all bridging edges (crossing ℓ) in E2. So, in step (1), the algorithm predicts no non-trivial motion since |E1E*1E2|= 6+6+6=18=6|B|−6. In step (2), the algorithm predicts a non-trivial symmetric motion since |E1E3|=6+3=9<10=6|B0|−2. (b) The algorithm (applied to the same graph as in (a), but with a different choice of representatives for the vertex orbits) accepts all edges not crossing the new line ℓ in Inline graphic. All bridging edges except r and r′ are placed in E2, while r and r′ (tested last among bridging pairs) are placed in R1. So the counts are |E1E*1E2|=3+3+12=18=6|B|−6 (again predicting no non-trivial motion in step (1)) and |E1E3|=3+6=9<10=6|B0|−2 (again predicting symmetric flexibility in step (2)). (c) All edges not crossing ℓ are placed in Inline graphic, all bridging edges except q and q′ are placed in E2, and q and q′ are placed in Q. Therefore, in step (1) of the algorithm we obtain |E1E*1E2|= 3+3+12=18=6|B|−6, and in step (2) we obtain |E1E3|=3+7=10=6|B0|−2, and hence no non-trivial motion is detected. (Online version in colour.)