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. 2013 Dec 13;13:1174. doi: 10.1186/1471-2458-13-1174

Table 1.

Ordinal 5-category screen based media variables constructed from MARCA data

  N % Min
Max
(h/wk) (h/wk)
Computer-general use
  1
313
48.7
0
0
  2
68
59.3
0.1
1.0
  3
87
13.5
1.1
2.0
  4
91
14.2
2.1
4.0
  5
84
13.1
4.1
71.6
Computer-email
  1
491
76.4
0
0
  2
44
6.8
0.1
1.0
  3
36
5.6
1.1
3.0
  4
32
5.0
3.1
7.0
  5
40
6.2
7.1
27.9
Computer-graphics
  1
553
86.0
0
0
  2
16
2.5
0.2
0.7
  3
35
5.4
0.8
1.2
  4
17
2.6
1.3
2.0
  5
22
3.4
2.1
9.4
Computer-internet
  1
390
60.6
0
0
  2
72
11.2
0.1
1.0
  3
53
8.2
1.1
1.5
  4
63
9.8
1.6
3.0
  5
65
10.1
3.1
32.3
Computer-word processing
  1
532
82.7
0
0
  2
36
5.6
0.1
1.0
  3
21
3.3
1.1
1.5
  4
17
2.6
1.6
2.0
  5
37
5.8
2.1
10.9
Computer-games
  1
342
53.2
0
0
  2
90
14.0
0.1
2.0
  3
60
9.4
2.1
4.0
  4
66
10.3
4.1
8.0
  5
85
13.2
8.1
82.5
Non-computer games^
  1
412
64.1
0
0
  2
57
8.9
0.1
1.0
  3
53
8.2
1.1
2.5
  4
65
10.1
2.6
7.0
  5
56
8.7
7.2
43.0
Television
  1
66
10.3
0
6.0
  2
103
16.0
6.1
10.0
  3
308
47.9
10.1
23.0
  4
101
15.7
23.1
32.0
  5 65 10.1 32.0 56.8

Category thresholds based on first group containing zeros and remaining cases roughly equally distributed with sensible category thresholds.

^ includes console games such as PlayStation, hand held electronic games such as GameBoy and video centre game playing, although there were only 11 non-zero cases for video centre and 41 non-zero cases for hand held games