Table 1.
N | % |
Min |
Max |
|
---|---|---|---|---|
(h/wk) | (h/wk) | |||
Computer-general use | ||||
1 |
313 |
48.7 |
0 |
0 |
2 |
68 |
59.3 |
0.1 |
1.0 |
3 |
87 |
13.5 |
1.1 |
2.0 |
4 |
91 |
14.2 |
2.1 |
4.0 |
5 |
84 |
13.1 |
4.1 |
71.6 |
Computer-email | ||||
1 |
491 |
76.4 |
0 |
0 |
2 |
44 |
6.8 |
0.1 |
1.0 |
3 |
36 |
5.6 |
1.1 |
3.0 |
4 |
32 |
5.0 |
3.1 |
7.0 |
5 |
40 |
6.2 |
7.1 |
27.9 |
Computer-graphics | ||||
1 |
553 |
86.0 |
0 |
0 |
2 |
16 |
2.5 |
0.2 |
0.7 |
3 |
35 |
5.4 |
0.8 |
1.2 |
4 |
17 |
2.6 |
1.3 |
2.0 |
5 |
22 |
3.4 |
2.1 |
9.4 |
Computer-internet | ||||
1 |
390 |
60.6 |
0 |
0 |
2 |
72 |
11.2 |
0.1 |
1.0 |
3 |
53 |
8.2 |
1.1 |
1.5 |
4 |
63 |
9.8 |
1.6 |
3.0 |
5 |
65 |
10.1 |
3.1 |
32.3 |
Computer-word processing | ||||
1 |
532 |
82.7 |
0 |
0 |
2 |
36 |
5.6 |
0.1 |
1.0 |
3 |
21 |
3.3 |
1.1 |
1.5 |
4 |
17 |
2.6 |
1.6 |
2.0 |
5 |
37 |
5.8 |
2.1 |
10.9 |
Computer-games | ||||
1 |
342 |
53.2 |
0 |
0 |
2 |
90 |
14.0 |
0.1 |
2.0 |
3 |
60 |
9.4 |
2.1 |
4.0 |
4 |
66 |
10.3 |
4.1 |
8.0 |
5 |
85 |
13.2 |
8.1 |
82.5 |
Non-computer games^ | ||||
1 |
412 |
64.1 |
0 |
0 |
2 |
57 |
8.9 |
0.1 |
1.0 |
3 |
53 |
8.2 |
1.1 |
2.5 |
4 |
65 |
10.1 |
2.6 |
7.0 |
5 |
56 |
8.7 |
7.2 |
43.0 |
Television | ||||
1 |
66 |
10.3 |
0 |
6.0 |
2 |
103 |
16.0 |
6.1 |
10.0 |
3 |
308 |
47.9 |
10.1 |
23.0 |
4 |
101 |
15.7 |
23.1 |
32.0 |
5 | 65 | 10.1 | 32.0 | 56.8 |
Category thresholds based on first group containing zeros and remaining cases roughly equally distributed with sensible category thresholds.
^ includes console games such as PlayStation, hand held electronic games such as GameBoy and video centre game playing, although there were only 11 non-zero cases for video centre and 41 non-zero cases for hand held games