FIGURE 1.
Mean training game performance as a function of group and session. Group average scores at each session, normalized by each game’s maximum average score: WM-REAS 1: Silversphere = 18.861, TwoThree = 20.265, Sushi-Go-Round = 5785.429, Digital Switch = 8.161; WM-REAS 2: Silversphere = 19.421, Gude Balls = 14.474, Aengie Quest = 20.526, Block Drop = 52.385; Active Control: Alphattack = 51.867, Music Catch = 4032358.24, Crashdown = 6.667, Enigmata = 4.069. Dashed lines indicate games that were adaptive across sessions. Error bars represent ±SEM.
