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. 2014 Jan 8;9(1):e84342. doi: 10.1371/journal.pone.0084342

Figure 2. Speedy Eggbert Mania®.

Figure 2

A) Representative schema of the levels of the game. The game is structured in four different scenarios (A to D) each one with four levels (1 to 4). Subjects started playing the first level (A1 to D1), then moved to the second level (A2 to D2) and so on. B) Example of one level (C3) of the game. Reprinted from Epsitec under a CC BY license, with permission from Epsitec, original copyright 2000.