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. 2014 Jan 14;4:3672. doi: 10.1038/srep03672

Figure 2. Virtual environment of perceptual crossing paradigm.

Figure 2

Players are virtually embodied as avatars on an invisible line that wraps around after 600 units of space. Each avatar consists of a binary contact sensor and a body object. Unbeknownst to the players a “shadow” object is attached to each avatar body at a fixed distance of 150 units. There are also two static objects, one for each player. All objects are 4 units long and can therefore only be distinguished interactively in terms of their different affordances for engagement.