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. 2014 Mar 4;8:112. doi: 10.3389/fnhum.2014.00112

Figure 5.

Figure 5

Simplified representation of a “virtuality continuum” (Milgram and Kishino, 1994). Credits: (A,B,D) Laboratory of Cyberpsychology, Université du Québec en Outaouais (C) Video frame from “Vrui on Oculus Rift with Razer Hydra and Kinect,” http://www.youtube.com/watch?v=IERHs7yYsWI (Preview). Image courtesy of Oliver Kreylos.