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. 2014 Mar 31;8:168. doi: 10.3389/fnhum.2014.00168

Figure 3.

Figure 3

Comparison between online (RF) and offline feedback (R2) in the pursuit game. The plot shows the results of all the measures considered in this paper: predictability, compressibility using a Lempel-Ziv compressor, compressibility using a Context-Tree Weighting compressor, Approximate Entropy with two different parameter settings (m = 1 and m = 2), Lempel-Ziv Complexity and Effective Measure Complexity. All values are normalized with respect to the offline condition (R2). We found no significant difference in irregularity or structural complexity between online and offline feedback trials (see Table 2 for detailed results).