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Journal of Physical Therapy Science logoLink to Journal of Physical Therapy Science
. 2014 Apr 23;26(4):549–552. doi: 10.1589/jpts.26.549

The Effects of VR-based Wii Fit Yoga on Physical Function in Middle-aged Female LBP Patients

Seong-Sik Kim 1, Won-Kyu Min 1, Jung-Hee Kim 1, Byoung-Hee Lee 1,*
PMCID: PMC3996419  PMID: 24764631

Abstract

[Purpose] The purpose of this research was to determine the effects of a virtual reality-based yoga program on middle-aged female low back pain patients. [Subjects and Methods] Thirty middle-aged female patients who suffered from low back pain were assigned to either a physical therapy program or a virtual reality-based yoga program for a period of four weeks. Participants could check their posture and weight bearing on a monitor as they shifted their weight or changed their postures on a Wii balance board. There were a total of seven exercise programs. A 30-minute, three times per week, virtual reality-based Wii Fit yoga program or trunk stabilizing exercise was performed, respectively. [Results] Repeated-measures analysis of covariance revealed significant differences in between pre- and post-training VAS, algometer, Oswestry low-back pain disability index (ODI), Roland Morris disability questionnaire (RMDQ), and fear avoidance beliefs questionnaire (FBQ) scores. The VAS, algometer, ODI, RMDQ, and FBQ scores showed significant differences in groups. Regarding the effect of time-by-group interaction, there were significant differences in VAS, ODI, ODI, and FBQ scores. [Conclusion] In conclusion, for middle-aged female patients who have low back pain, a virtual reality-based yoga program was shown to have positive effects on physical improvements, and this program can be employed as a therapeutic medium for prevention and cure of low back pain.

Key words: Low back pain, Virtual reality, Yoga

INTRODUCTION

Low back pain (LBP) is a symptom experienced by 80% of adults at least once in their life time. Nowadays, especially due to industrialization, the number of occurrences is increasing1). Often, relief of light pain is achieved naturally within two months. If the pain persists for longer than three months, it develops as chronic pain2). In a previous study, the prevalence of LBP was higher among women than among men in all age groups (n=92,936), with the highest values seen in the middle-aged woman group3). Thus, therapeutic intervention and preventative activities for LBP are significantly important for middle-aged women. Among the many interventions for treatment of LBP, causes of LBP are diverse, and its patterns are also varied. Yoga and stretching are known to be effective for relief of LBP symptoms4,5,6), and yoga and stretching are widely utilized as rehabilitative therapeutic exercises4). Yoga’s unique positions are reported to increase activities of the parasympathetic system, which in turn increase the levels of thalamic GABA. In addition, yoga increases the level of peripheral nerve activity5). As the science has developed, virtual reality programs developed for use as games have been applied in many fields. Rehabilitation is one of the fields that uses these types of program for therapeutic purposes. The Wii Fit yoga program from Nintendo, which requires completion of yoga activity in a virtual reality environment, is known to be effective for actually following the yoga movement without any prior professional yoga instructions and training. Therefore, the goal of this research is to explore the therapeutic effects of the Wii Fit program on middle-aged LBP patients through a yoga exercise program.

SUBJECTS AND METHODS

This research was conducted at a K hospital located in Seoul with 30 middle-aged female patients who suffer from chronic LBP. Participants were randomly separated into two groups. All participants underwent a thorough examination and were diagnosed as having chronic LBP by a medical doctor with X-ray, CT, and MRI examinations. All of them had been experiencing chronic LBP for longer than two months, and anyone with lowered muscle strength or sensory or cauda equine syndrome was excluded. In the experimental group, a 30-minute virtual reality-based yoga program using Wii Fit activities such as deep breathing, the half-moon pose, warrior pose, tree pose, chest to knee pose, chair pose, and palm tree pose. The virtual reality-based yoga programs were performed in a total of 12 sessions over the course of four weeks, with each session lasting 30 minutes.

The general characteristics of the subjects in the experimental group were as follows: a mean age of 44.33 years, a mean height of 158.33 cm, a mean weight of 58.15 kg, a mean body mass index of 22.49, and a mean mass of muscle of 20.53. Those of the subjects in the control group were as follows: a mean age of 50.46 years, a mean height of 156.55 cm, a mean weight of 56.18 kg, a mean body mass index of 25.06, and a mean mass of muscle of 21.58. There were no significant differences between the groups. The present study was approved by the Sahmyook University Institutional Review Board (SYUIRB2013-036). All participants were given an explanation of the objective of the study and its requirements, and all those who participated provided written informed consent.

Participants could readily check their posture and weight bearing on a screen as they shifted their weight or changed their postures on the balance board. There were seven exercise programs. Three minutes of exercise were performed followed by one minute of rest. A longer resting period was provided if desired. Thirty minutes of trunk stabilizing exercise and 30 minutes of normal physical therapy were performed in the control group. Trunk stabilizing exercise was performed with contraction exercise for the transverse abdominis and multifidus followed by curl ups in order to contract the rectus abdominis. The dead bug exercise, quadruped opposite arm and leg reach exercises, bridge, side bridge on knees, middle anterior plank position, and balancing on unstable surfaces were performed. Each movement was comprised of two sets lasting 30 minutes. One set included 10 repetitions.

The visual analog scale (VAS) was used for assessment of pain before and after the intervention. Measurement was performed with a 10-cm scale marked with 1-cm increments. Pain felt by participants was recorded. Pain was rated on a scale of 0 to 10, with 10 representing the most excruciating pain. The value indicated on the scale by the participant was used as the score. Previous studies have shown that the reliability of the VAS (r=0.76–0.84) is high7, 8).

Pressure algometry has proven to be an important psychophysical examination tool for obtaining measures of mechanical pain sensitivity from deep tissue9). It has been widely used in adults, both in experimental and clinical pain conditions10). For example, in osteoarthritis, fibromyalgia, temporomandibular disorders, and whiplash syndrome, reduced pressure pain thresholds in response to mechanical pressure have been shown, indicating the presence of hyperexcitability11). The intra-rater (r= 0.85) and inter-rater (r= 0.85) reliabilities of pressure algometry are high12).

The Oswestry low-back pain disability index (ODI) was completed by the participants and included 10 questions assessing activities of daily living in order to examine the functional level when experiencing LBP. Each category was scored from zero to five with regard to the severity of disability caused during daily life13, 14). The intraclass correlation coefficient was r = 0.938, and the Cronbach’s alpha was 0.918 (day 1) and 0.895 (day 7) in the validation15, 16).

The Roland Morris disability questionnaire (RDQ) was used for measurement of the severity of disability in participants who had less severe LBP. There are 24 categories comprised of yes or no questions. Each participant can have a maximum score of 24. Scoring closer to 24 indicates greater functional disability17, 18). Quoted test–retest correlations include 0.91 (same day), 0.88 (1 week), and 0.83 (3 weeks)17).

The fear avoidance beliefs questionnaire (FABQ) was used to measure the fear of lower back pain. There are five categories for the FABQ-PA (physical activity) and 11 categories for the FABQ-w (work) with internal consistency (α) of 0.88 and 0.7719, 20).

SPSS version 17.0 (SPSS Inc., Chicago, IL, USA) was used for statistical analysis. A paired t-test was used to determine the changes in pre- and post-test scores within a group, and the interaction effect between group and time was assessed by using repeated-measures analysis of covariance (ANCOVA) with the baseline as the covariate. An alpha level of p<0.05 was considered significant.

RESULTS

The results showed that repeated-measures analysis of covariance revealed significant differences between pre- and post-training VAS, algometer, ODI, RMDQ, and FBQ scores. The VAS, algometer, ODI, and FBQ scores showed significant differences in groups. Regarding the effect of time-by-group interaction, there were significant differences in the VAS, ODI, RMDQ, and FBQ scores (Table 1).

Table 1. Comparison of body function between the groups (n=30).

Experimental group (n=15) Control group (n=15) Group (F) Time (F) Group x time (F)

Pre Post Pre Post
VAS (points) 7.00±0.89) a 2.27 (1.10)* 6.95 (0.79) 4.63 (1.91)* 6.988 132.151 15.451
Algometer (kg/cm2) 7.13 (1.02) 4.10 (0.90)* 7.33 (0.87) 5.46 (1.57)* 5.175 52.534 2.974
ODI (points) 34.91 (6.19) 13.82 (7.65)* 36.18 (5.02) 24.55 (10.88)* 4.510 90.807 7.578
RMDQ (points) 18.64 (2.84) 7.46 (4.84)* 19.09 (2.91) 12.64 (6.48)* 3.057 68.654 4.933
FBQ (points) 65.46 (9.64) 17.55 (10.67)* 70.82 (4.58) 41.64 (18.00)* 13.413 166.915 9.850

VAS, visual analog scale; ODI, Oswestry low-back pain disability index; RMDQ, Roland-morris disability questionnaire; FBQ, Fear avoidance beliefs questionnaire. aM (SD). *p<0.01 from pretest within the group; †p<0.05 between the two groups; p<0.01 between the two groups

The experimental group showed a significant increase in VAS (from 7.00±0.89 points to 2.27±1.10 points), algometer (from 7.13±1.02 degrees to 4.10±0.90 degrees), ODI (from 34.91±6.19 points to 13.82±7.65 points), RMDQ (from 18.64±2.84 points to 7.46±4.84 points), and FBQ scores (from 65.46±9.64 points to 17.55±10.67 points). The control group showed a significant increase in VAS (from 6.95±0.79 points to 4.63±1.91 points), algometer (from 7.33±0.87 degrees to 5.46±1.57 degrees), ODI (from 36.18±5.02 points to 24.55±10.88 points), RMDQ (from 19.09±2.91 points to 12.64±6.48 points), and FBQ scores (from 70.82±4.58 points to 41.64±18.00 points).

DISCUSSION

This research was initiated in order to determine the effects of a virtual reality exercise program using Wii Fit on body function of middle-aged women. There are many causes of LBP. Among them, the main causes are soft tissue injury of the trunk or muscle weakness, which result in lowered endurance, flexibility, and range of motion of the lumbar spine21). Compared with normal people, people who have LBP tend to have weaker and slower-reacting deep spinal muscles, and patients with chronic LBP have increased muscle tension of the lumbar region in the thoracic, inguinal, and femoral muscles22).

In order to have normal muscle strength, the muscles, tendons, capsule, and ligaments connected to joints need to have normal extensibility. Yoga, unlike other exercise without sudden contractions of muscles, promotes strengthening and relaxing of muscles and ligaments. With yoga, right alignment of the body can be sustained. It can aid alleviation of pain through activation of weakened muscles. In addition, adequate relaxation of muscles allows for effective muscle contraction. Thus, yoga can be suggested as a strengthening exercise for weakened muscles. The isometric poses of the Wii Fit yoga programs trains the smaller muscles around the spinal joints to bear more pressure and make the person performing the poses work harder to stabilize themselves. Poses that force us to balance on one leg while standing and change elevation or rotate train supporting muscles to work in ways strictly for stability and balance. Use of a virtual reality system using a computerized environment in which people can experience a similar situation can be helpful in obtaining interactive simulation23). Especially in rehabilitation therapy, where repetitive feedback and motor learning are necessary, a virtual reality system can provide adequate motivation of such a mechanism24). By providing direct feedback, the virtual reality system created with Wii Fit not only provides fun for participants but also promotes greater balance. This research shows that repeated-measures analysis of covariance revealed significant differences in VAS, algometer, ODI, and FBQ scores in groups. Pain was alleviated, as shown by the VAS, ODI, and FBQ scores in the experimental group compared with the control group.

This result validates that LBP can be eased through use of a virtual reality-based yoga exercise program. In addition, a virtual reality-based yoga program can improve functional level and reduce the fear of low back movement. A study conducted by Carpenter reported that in patients with chronic LBP, a decrease in physical activity would lead to a decrease in lumber muscle size and power, thus causing a repeated increase in LBP and stress, eventually resulting in a vicious circle. For this reason, Carpenter’s study suggested that strengthening major weakened muscles such as the lumbar extension muscles could be a method for prevention of such repeating cycles25). The virtual reality-based yoga program implemented in this research study encourages postures such as deep breathing, the half-moon posture, and the tree posture, as with real life yoga, and thus would have induced extension muscle activities. In addition, feedback provided from the virtual reality program would have increased the participant’s motivation and concentration. These may have led to the significant result presented in this research.

Because the incidence of LBP in the middle-aged women is higher than that of office workers or laborers, LBP prevention programs and therapeutic interventions are needed. Considering that most middle-aged women do not have time or money for personal health care because of their housekeeping or child-rearing activities, a relatively low-priced virtual reality-based yoga program would be a more effective and cheaper way to exercise than attending a yoga class at a fitness center.

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