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. 2014 Apr 24;10(4):e1003567. doi: 10.1371/journal.pcbi.1003567

Figure 3. Average fraction of strategy Inline graphic for accumulated (top row) versus averaged (bottom row) payoffs in homogenous (left column) and heterogeneous (middle column) populations as well as the difference between them (right column) as a function of the game parameters Inline graphic and Inline graphic (see Table 1).

Figure 3

In each panel the four quadrants indicate the four basic types of generalized social dilemmas: prisoner's dilemma (upper left), snowdrift or co-existence games (upper right), stag hunt or coordination games (lower left) and harmony games (lower right). Homogenous populations are represented by Inline graphic lattices with von Neumann neighbourhood (degree Inline graphic) and heterogenous populations are represented by Barabási-Albert scale-free networks (size Inline graphic, average degree Inline graphic). The population is updated according to the imitation rule Eq. (9). The colours indicate the equilibrium fraction of strategy Inline graphic (left and middle columns) ranging from Inline graphic dominates (blue), equal proportions (green), to Inline graphic dominates (red). Increases in equilibrium fractions due to heterogeneity are shown in blue shades (right column) and decreases in shades of red. The intensity of the colour indicates the strength of the effect. Accumulated payoffs in heterogenous populations shift the equilibrium in support of the more efficient strategy Inline graphic except for harmony games where Inline graphic dominates in any case (bottom right quadrant). Conversely, for averaged payoffs the support of strategy Inline graphic is much weaker and even detrimental for Inline graphic. Parameters: initial configuration is a random distribution of equal proportions of strategies Inline graphic and Inline graphic; each simulation run follows Inline graphic updates and the equilibrium frequency of Inline graphic is averaged over the last Inline graphic updates; results are averaged over Inline graphic independent runs; for scale-free networks the network is regenerated every Inline graphic runs. No mutations occured during the simulation run.