Table 2. Non-cooperative strategies: average survival time in 100 evolutionary games (for details of strategies see S 2: IPD strategies employed).
Strategy | Without weapon use (generations) (p = 0.00) | With weapon use (generations) (p = 0.05) | Change (generations) |
AllD | 8.92 | 3.01 | −5.91 |
NP | 18.37 | 6.33 | −12.04 |
RP | 34.72 | 17.93 | −16.79 |
Adaptive | 24.41 | 10.67 | −13.74 |
Prober | 8.10 | 2.93 | −5.17 |
STFT | 12.97 | 5.02 | −7.95 |
Handshake | 13.55 | 3.58 | −9.97 |
Fortress 3 | 7.90 | 3.48 | −4.42 |
Fortress 4 | 9.41 | 3.75 | −5.66 |
HM | 12.43 | 4.42 | −8.01 |
Rand | 12.03 | 4.57 | −7.46 |
Total | 162.81 | 65.69 | −97.12 |
Note: Average change in performance is −97.12/11 = −8.8.