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. 2014 Apr 29;5:354. doi: 10.3389/fpsyg.2014.00354

Table 1.

The experimental items directors tried to communicate to matchers (distracter items are given in italic).

Emotion Action Object
Tired Fleeing Rock
Pain Sleeping Fruit
Angry Fighting Predator
Hungry Throwing Water
Disgust Chasing Tree
Danger Washing Hole
Happy Eating Mud
Ill Hitting Rain

Target and distracter items were fixed across conditions and throughout the experiment.