Table 1.
The experimental items directors tried to communicate to matchers (distracter items are given in italic).
Emotion | Action | Object |
---|---|---|
Tired | Fleeing | Rock |
Pain | Sleeping | Fruit |
Angry | Fighting | Predator |
Hungry | Throwing | Water |
Disgust | Chasing | Tree |
Danger | Washing | Hole |
Happy | Eating | Mud |
Ill | Hitting | Rain |
Target and distracter items were fixed across conditions and throughout the experiment.