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. Author manuscript; available in PMC: 2015 Feb 1.
Published in final edited form as: J Neurosci Nurs. 2014 Feb;46(1):23–33. doi: 10.1097/JNN.0000000000000034

Table 3. Perception of Speed of Processing Training and Their Relationship to Training Gains (N = 22).

Exit Survey Questions Mean (SD) UFOV® TIADL
How much do you enjoy these games?
(1 = not at all; 5 = extremely)
3.64 (0.85) -.52** -.13
How convenient was it for you to come to center to play these games?
(1 = not all; 5 = extremely)
3.82 (0.96) .17 -.03
How much would you pay to play with these games? ($) 6.59 (6.95) -.24 -.39*
Would you recommend these games to your friends and family?
(1 = not all; 5 = extremely)
3.55 (1.14) -.46** -.12
Do you feel playing these games improve your mental abilities?
(1 = not all; 5 = extremely)
3.77 (0.81) -.44** -.33
Do you feel playing these games improved the speed in which you process information?
(1 = not all; 5 = extremely)
3.59 (0.80) -.24 -.09
Do you feel playing these games improved your attention?
(1 = not all; 5 = extremely)
3.95 (0.84) -.25 .17
Do you feel playing these games improved your memory?
(1 = not all; 5 = extremely)
3.64 (0.85) -.27 -.08

Notes. SD = standard deviation; Timed Instrumental Activities of Daily Living = TIADL; Useful Field of View (UFOV®). Range: 1 = not at all; 2 = a little; 3 = moderately; 4 = very much; 5 = extremely.

*

p < .10,

**

p < .05,

***

p < .01.