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. 2014 Apr 16;11:64. doi: 10.1186/1743-0003-11-64

Table 5.

Results for all 8 impaired subjects

 
 
Pair 1
Pair 2
Pair 3
Pair 4
  Subject 1 2 3 4 5 6 7 8
 
Won single-player?
No
No
Yes
No
Yes
No
No
Yes
 
Won competitive?
No
Yes
Yes
No
Yes
No
No
Yes
Postgame questionnaire
Favorite mode
Comp
Comp
Coop
Comp
Comp
Coop
SP
SP
Least favorite mode
SP
SP
SP
Coop
Coop
SP
Coop
Comp
Most effort
Coop
Coop
Comp
Comp
Comp
Coop
SP
SP
Least effort
Comp
SP
SP
SP
Coop
SP
Comp
Comp
Most competent
Coop
Coop
SP
Coop
Comp
Coop
SP
SP
Least competent
SP
SP
Comp
Comp
Coop
SP
Comp
Comp
Most stressful
SP
SP
Coop
Comp
Coop
SP
SP
Comp
Least stressful
Coop
Comp
SP
SP
SP
Coop
Coop
SP
Intrinsic Motivation Inventory
Enjoyment SP
21
25
16
26
30
14
35
26
Enjoyment Comp
24
26
17
29
31
19
29
20
Enjoyment Coop
24
26
16
25
32
19
33
20
Competence SP
17
21
27
19
30
15
33
18
Competence Comp
24
19
27
23
30
16
19
14
Competence Coop
26
23
27
23
30
16
32
15
Effort SP
18
16
15
28
32
26
29
18
Effort Comp
24
20
17
32
32
27
25
22
Effort Coop
26
21
10
26
32
28
27
18
Pressure SP
18
21
7
21
12
22
6
20
Pressure Comp
16
13
9
21
11
19
11
22
Pressure Coop
16
21
6
14
11
19
7
17
Personality Extraversion
37
N/A 31
35
23
18
38
23
Agreeableness
29
36
42
28
39
40
44
Conscientiousness
24
34
28
39
36
47
27
Emotional stability
29
36
27
35
25
45
14
Intellect/Imagination
30
37
43
35
38
41
34
Competitiveness 33 31 32 44 21 45 12

Results are divided into results of the postgame questionnaire, the Intrinsic Motivation Inventory, and the personality questionnaire. Abbreviations: SP single-player mode, comp competitive mode, coop cooperative mode. IMI scale names (interest/enjoyment, perceived competence, effort/importance and pressure/tension) are also abbreviated.