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. 2014 May 13;5:409. doi: 10.3389/fpsyg.2014.00409

FIGURE 5.

FIGURE 5

Simulation testing the efficacy of the adaptive algorithm to accurately estimate a model of the gamer ability. (A) The estimated performance space of a virtual gamer who has a fixed level of performance and zero learning rate. The four virtual gamers have different performance limits, ranging from 1 (which implies 100% probability of success in the entire performance space) to 0.4 (which implies 100% probability of success in 40% of the performance space). After 100 trials, the algorithm could estimate fairly well the performance space of the gamer as defined by the simulator and it could clearly distinguish between different gamers with different levels of performance. (B) Simulation carried out to test if the algorithm can distinguish between gamers with different levels of learning rate (LR). The algorithm was able to adjust the rate of increase in difficulty as a function of the learning rate of the different simulated gamers.