Table 5.
Child’s digital game content (N = 202)
| Content | Features of digital games | N | % |
|---|---|---|---|
| Aggressive behavior |
Animated (Cartoon) |
63 |
31.2 |
| Photographs of real person in action |
10 |
5.0 |
|
| Antisocial behavior |
Animated (Cartoon) |
58 |
28.7 |
| Photographs of real person in action |
14 |
6.9 |
|
| Unrealistic expectation |
Animated (Cartoon) |
43 |
21.3 |
| Photographs of real person in action |
10 |
5.0 |
|
| Risky behavior | Animated (Cartoon) |
19 |
9.4 |
| Photographs of real person in action | 12 | 5.9 |
Note: Examples of the contents. 1) Aggressive behavior: Presence of fighting, boxing, bloody scene, killing; 2) Antisocial behavior: Offensive language, rude humor, tantrum, uncontrolled scream; 3) Unrealistic expectation: Money winning, gold digging, super powers; and 4) Risky behavior: Presence of smoking/drug use/alcohol use, reckless driving.