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. 2014 May 7;40:44. doi: 10.1186/1824-7288-40-44

Table 5.

Child’s digital game content (N = 202)

Content Features of digital games N %
Aggressive behavior
Animated (Cartoon)
63
31.2
Photographs of real person in action
10
5.0
Antisocial behavior
Animated (Cartoon)
58
28.7
Photographs of real person in action
14
6.9
Unrealistic expectation
Animated (Cartoon)
43
21.3
Photographs of real person in action
10
5.0
Risky behavior Animated (Cartoon)
19
9.4
Photographs of real person in action 12 5.9

Note: Examples of the contents. 1) Aggressive behavior: Presence of fighting, boxing, bloody scene, killing; 2) Antisocial behavior: Offensive language, rude humor, tantrum, uncontrolled scream; 3) Unrealistic expectation: Money winning, gold digging, super powers; and 4) Risky behavior: Presence of smoking/drug use/alcohol use, reckless driving.