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. 2014 May 29;5:3976. doi: 10.1038/ncomms4976

Figure 1. Average payoffs across the four treatments for humans (empty bars) and the ZD strategies implemented by the computer programme (filled bars).

Figure 1

In line with the theory, extortioners succeed against their human co-players, whereas generous ZD strategies lag behind their human opponents. Throughout the paper, we use two-tailed non-parametric tests for our statistical analysis, with each iterated game between a human co-player and the computer as our statistical unit (thus we have 16 independent observations for each of the 2 strong treatments, and 14 independent observations for each of the 2 weak treatments). In the above graph, three stars indicate significance at the level α=0.001, and one star means significance for α=0.05 (using Wilcoxon matched-pairs signed-rank tests with nES=nGS=16, nEM=nGM=14). As an auxiliary information, we also provide error bars indicating the 95% confidence interval. Individual results for all 60 individuals are presented in the Supplementary Table 1.