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. 2014 Jun 11;8:62. doi: 10.3389/fncom.2014.00062

Figure 6.

Figure 6

(Left) The sequential robot hockey task. The robot has two pucks, the pink control puck and the yellow target puck. The task is to shoot the yellow target puck into one of the colored reward zones. Since the best reward zone is too far away from the robot to be reached with only one shot, each episode consists of three strikes. After each strike, the control puck is returned to the robot, but the target puck is only reset after one episode is concluded. (Middle) Comparison of sequential motor primitive learning to the episodic learning setup on the simulated robot hockey task. The sequential motor primitive learning framework was able to find a good strategy to place the puck in the third reward zone in most of the cases while the episodic learning scenario failed to learn such a strategy. (Right) One trial of the real robot hockey tasks. The robot starts with a negative initial reward and learns to achieve an average reward of 2.5 after 300 episodes.