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. 2014 Jul 3;8:237. doi: 10.3389/fnbeh.2014.00237

Table 1.

Task-design.

Action-context Emotional prime Optimal response Probablistic reinforcement: +/- € 0.20
Approach (120)
Instrumental targets:1–3 Angry (30)
Happy (30)
Go (60) p(reward|go) = 0.8, p(punish|go) = 0.2
Instrumental targets:4–6 Angry (30)
Happy (30)
Nogo (60) p(reward|go) = 0.2, p(punish|go) = 0.8
Avoidance (120)
Instrumental targets:7–9 Angry (30)
Happy (30)
Go (60) p(reward|go) = 0.8, p(punish|go) = 0.2
Instrumental targets:10–12 Angry (30)
Happy (30)
Nogo (60) p(reward|go) = 0.2, p(punish|go) = 0.8

Emotional prime (angry/happy), action-context (approach/avoidance), and optimal response (go/nogo) were manipulated independently. (N)= N trials.