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. 2014 Jul 1;17(7):447–453. doi: 10.1089/cyber.2013.0656

Table 1.

Mean (Standard Deviation) of Friendship Outcomes Among High- and Low-ES Social Online Game Players

  M SD F p
ONF only
Low-ES 6.82 15.73 2.67 0.10, n.s.
High-ES 9.53 22.28    
ONF met offline
Low-ES 2.25 6.23 8.26 <0.01
High-ES 4.61 11.01    
Offline friends transferred to ONF
Low-ES 3.19 3.45 14.55 <0.001
High-ES 5.03 5.04    

ES, emotional sensitivity; ONF only, number of online friends not met offline; ONF met offline, number of online friends met offline; Offline friends transferred to ONF, number of offline friends known from daily life that transferred to online gaming environments.