Table 1. Accuracy Rate and Improvement.
Base Accuracy | Acc Improvement Over Base | Final Accuracy | Number of Sims | ||||||
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Mean | Med | Min | Mean | Med | Max | Mean | Med | ||
overall | 0.629 | 0.598 | -0.100 | 0.687 | 0.731 | 1.0 | 0.872 | 0.892 | 108000 |
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225 areas | 0.727 | 0.747 | -0.100 | 0.861 | 1.000 | 1.0 | 0.953 | 1.000 | 36000 |
625 areas | 0.590 | 0.592 | 0.004 | 0.643 | 0.707 | 1.0 | 0.853 | 0.874 | 36000 |
900 areas | 0.570 | 0.571 | 0.002 | 0.556 | 0.590 | 1.0 | 0.810 | 0.830 | 36000 |
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regular lat | 0.664 | 0.614 | 0.003 | 0.729 | 0.753 | 1.0 | 0.892 | 0.902 | 54000 |
irregular lat | 0.594 | 0.592 | -0.100 | 0.645 | 0.675 | 1.0 | 0.852 | 0.862 | 54000 |
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1 attributes | 0.628 | 0.602 | -0.100 | 0.520 | 0.441 | 1.0 | 0.804 | 0.778 | 36000 |
3 attributes | 0.630 | 0.597 | 0.000 | 0.737 | 0.747 | 1.0 | 0.892 | 0.899 | 36000 |
9 attributes | 0.630 | 0.603 | 0.002 | 0.803 | 0.820 | 1.0 | 0.920 | 0.924 | 36000 |
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0% jitter | 0.629 | 0.598 | -0.050 | 0.685 | 0.743 | 1.0 | 0.872 | 0.894 | 36000 |
20% jitter | 0.629 | 0.598 | -0.100 | 0.688 | 0.732 | 1.0 | 0.873 | 0.892 | 36000 |
40% jitter | 0.629 | 0.598 | -0.074 | 0.687 | 0.720 | 1.0 | 0.872 | 0.887 | 36000 |
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constant pop | 0.640 | 0.615 | -0.100 | 0.700 | 0.747 | 1.0 | 0.879 | 0.901 | 54000 |
varying pop | 0.619 | 0.594 | -0.074 | 0.673 | 0.698 | 1.0 | 0.865 | 0.868 | 54000 |